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- #Emperior rise of the middle kingdom money cheat license#
- #Emperior rise of the middle kingdom money cheat series#
#Emperior rise of the middle kingdom money cheat series#
For extra irony points, all the previous games in the series used conscript draft, until Zeus, which was set predominantly in Bronze Age Greece, justifying the whole "elite housing as source of warriors" logic - and the system was simply carried over to Emperor, even if conscripts from Caesar and Pharaoh would fit much better. From Spring and Autumn period (so late Zhou dynasty) till the Qing dynasty (so late 17th century), Chinese armies were a combination of professionals, levies, pressing and volunteer forces, almost always drafted exclusively from farmers, while the "warrior" nobility never emerging to any prominence or importance. The way how you build your army works fine in Shang and maybe Western (early) Zhou dynasty: elite warriors, the quasi-nobility, serving the ruler.Most of them aren't even caused by an oversight, but are logical conclusion of the game mechanics, all of which were directly ported from Zeus.
#Emperior rise of the middle kingdom money cheat license#
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Past that, however, you need to build elite houses, each of which lets you build an extra fort, with a final limit of 12, and each fort holding 4, 8 or 16 soldiers. Arbitrary Headcount Limit: You can always build at least one fort once you have an Administrative City, and another once a Palace is built.There's just no way a weaponsmith built in the fourth century BCE should look the same as one built in the eighth century CE, but it will, as will all other structures. In many missions where everyone else is an ally or vassal, they'll likely be the lone city against you. The game even addresses them as Goddamn Bats, a nuisance for northern settlements that will pester many dynasties throughout the centuries. Always Chaotic Evil: Those northern barbarian tribes at the Nomad Camps (later the Xiongnu Empire and eventually the Mongolian Empire) are always against you.Alternate History: Inconsistencies of the dates aside, as far as the game is concerned the Jin Dynasty thwarted the Mongol invasion and defeated Genghis Khan.Actually Pretty Funny: Sending a city a gift of something it already produces will get a thank-you note saying the city's dour minister of commerce found it amusing.This game presents examples of the following tropes: You also get to build famous monuments, from stock temple complexes and palaces to Su Song's clock tower, the Grand Canal, and inevitably, the Great Wall of China.
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Objectives often demand the player produce a set amount of a commodity within a year, get a certain population level, or conquer neighboring cities. As time progresses through the campaign, technologies (and resources) become outdated and are replaced with different technology, such as iron smelting replacing bronze smelting, bronze and iron each being used by different industries. The single-player campaign spans millennia of Chinese history as the player acts as various historical figures, some addressed by name, others are just a flunky to The Emperor of the time building his city for him. note Of course, in the name of historical accuracy, you'll probably end up being that second one most of the time. You can be The Good King who forms The Alliance with friendly neighbors, or you can be The Emperor who forms The Empire by conquering rivals one by one. Fortunately, you can do all of these things back to them. If things go hostile, your rivals will demand things of you, send spies to sabotage your city and steal your goods, and even rally a military force to invade and conquer you. With friendly relations, you can establish trade routes to export excess goods and import things you need, can give and receive gifts of goods, and maybe even get them to agree to a military alliance. There are rival cities out there and just like you they need to maintain the needs of their people.